Margounakis, Dimitrios; Karalis, Themistoklis; Iliou, Theodoros
Interactive Serious Games for Cultural Heritage (Inproceedings)
In: Auer, Michael E; Tsiatsos, Thrasyvoulos (Ed.): Internet of Things, Infrastructures and Mobile Applications, pp. 606–617, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-49932-7.
Interactive Music Video Games are games in which music plays a leading role. This paper presents an interactive serious music game about Rebetiko and Greek folk music and has as its primary musical instrument a traditional string instrument: the bouzouki. The user can play the bouzouki piece, aided by visual stimuli representing the notes and by the music itself that acts as acoustic stimuli at the same time. A special interface -- controller was created for the application needs by modifying a keyboard, which the user can hold like a bouzouki. These mechanisms, along with other elements of the gameplay, give the user the feeling that they are playing the bouzouki themselves in the rebetiko song being played. In addition, the application also has an educational dimension. The playing style comprises an introduction to playing a stringed musical instrument, as it involves movements that simulate pressing the frets and hitting the strings of the instrument. The user also encounters musical elements such as tonality, harmony and rhythm. Finally, the game incorporates information about Rebetiko and folk music, directly intertwined with the songs the user plays, offering an integrated experience.