Perra, Cristian; Grigoriou, Elisavet; Liotta, Antonio; Song, Wei; Usai, Claudio; Giusto, Daniele
Augmented reality for cultural heritage education (Inproceedings)
In: IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin), 2019.
In the past few years, it is noticed a fast adoption and increase of mobile devices that are able to retrieve information quickly, regardless of the user's physical environment. Thus, application developers have leveraged it by developing a variety of applications using mobile Augmented Reality (AR) in domains such as cultural heritage education, shopping, gaming, and more. AR technology overlays a virtual object into the real world that enables users to have virtual and real-world experience at the same time. During a visit to a cultural heritage site such as a museum or an art gallery, the learning experience and enjoyment is necessary for a visitor and AR introduces new opportunities to improve them. We propose an AR-based framework for cultural heritage education. We aim to promote cultural heritage education by enriching user's experience and at the same time to offer the knowledge with the most enjoyable way. In order to evaluate our framework, we have developed a server application and an AR-based smartphone application.